How to Install a Planetarium

A conversation with engineer Max Rößner about his work on the ESO Supernova

16 February 2018
What you’ll discover in this blog post:
  • Why the ESO Supernova stands out from other planetariums
  • What visitors will experience in the dome
  • What it takes to install a planetarium system
Part of ESO Headquarters in Garching, Germany, is currently in a frenzy of activity as we prepare to open the ESO Supernova Planetarium & Visitor Centre in April 2018. This cutting-edge free astronomy centre is equipped with a 14-metre planetarium dome and an amazing exhibition that takes visitors on a journey to the stars. It’s a lot of work to install a planetarium system from scratch, but to engineer Max Rößner, the ESO Supernova is like a giant playground.

Q: What’s your role at the ESO Supernova Planetarium & Visitor Centre?

A: I’d say that I am the Systems Engineer for the ESO Supernova planetarium. I concentrate on the technical implementation of the planetarium, integrating the projection and multimedia systems. Sometimes I also work on the content — such as the shows and night sky tours that will be played on the dome. There is quite a lot of pressure, as at the moment I am the only person who entirely understands the planetarium system, so in a way the planetarium implementation depends on me.

Q: How do you know so much about planetariums?

A: I’ve been working in planetariums for most of my life. I started presenting planetarium shows when I was about 10 or 11 in a small planetarium near Augsburg, which is about an hour from Munich, Germany. It is run by an association of volunteers and it was my first taste of these magical places. Of course in the beginning I worked in a voluntary capacity, but it also helps now that I am an engineer.

Q: How is the ESO Supernova’s planetarium different to those you have previously worked in?

A: It’s very different. The most obvious visible difference is that the ESO Supernova has an inclined dome — it is tilted by 25 degrees to allow for a better viewing experience. Overall, it’s a complex project, because we are actually implementing two different planetarium systems from Zeiss and Evans & Sutherland (E&S). The market of planetarium systems is a packed field, including Zeiss, E&S, and numerous others. All of them have their pros and cons. Our system looks a lot like a DJ deck — we have an audio mixer, spotlights, and lots of effects!

Another difference is that the ESO Supernova won’t use an optomechanical projector, usually used to project a nice starry sky. Instead, we are using a digital projection. Both types have positives and negatives. Optomechanical projectors are better at creating really precise stars — tiny, exact pinpricks of light. However, with the digital projection system there is much greater flexibility, and a much greater range in what we can show. For example, the presenter can even fly to a different location in space, which can’t be done with an optomechanical projector.

We use more advanced technology to create the kinds of shows that can also be continually updated to match modern science

Q: What kind of experience are you aiming to give visitors with these awesome systems?

A: There is a joke in the planetarium world that people go to planetariums twice in their life: as a child and with their children. In the past, presenters generally gave a tour of the starry sky, including the Big Dipper and other famous constellations, and they would also point out some planets. But to match the expectations of audiences today, we use more advanced technology to create the kinds of shows that can also be continually updated to match modern science, and that are more personal and changeable.

We want to avoid presenting a Hollywood-style film that has a clear beginning and neatly wrapped-up ending, so visitors just come, watch it and leave. Instead we want to create a dialogue with the audience, presenting each show with a more personal flair so each one is different. This can evolve depending on who is in the audience — such as their age or their background — and the questions people have throughout the show can also influence its direction.

Q: You mentioned that the dome is tilted — why?

A: This is a philosophical question. A tilted planetarium dome does make it a little more difficult to orient the audience, as people are used to using the Earth’s horizon as a reference point for celestial objects. For example, it is a little harder to demonstrate that the Sun rises in the east and sets in the west, because the sky itself isn’t tilted! But with the planetarium seats, which are raised up ‘diagonally’ on a slope like cinema seats, your brain does seem to correct for this.

An advantage of the tilted dome is that people don’t have to look up very far, so they can look at the dome in a comfortable way and feel fully immersed in the show.

Q: The dome has yet another curious feature: it’s filled with small holes. How come?

A: There are a few technical and practical reasons for this:

  1. Ventilation: Fresh air comes in and used air goes out.
  2. Noise: We want the sound from within the planetarium to penetrate through the dome rather than bouncing off it completely, or we would end up with a chaotic chamber of echoing noise. The loudspeakers are also mounted behind the dome, and the sound needs to get through so we can hear it.
  3. Reflections: Similar to the problem of noise, we don’t want light to reflect around the dome from one area to another. The holes and the paint give the dome 58% reflectivity, reducing this problem.

Q: How is content made differently for the curved screen of the planetarium?

A: There are two ways to develop content for a planetarium. Firstly, to create films with a fisheye-like representation so they display correctly on the dome. In order to achieve this, a film is first split into the various projection fields, and then warped to compensate for the curved nature of the dome. These little pieces of the frame are then stored on individual PCs and fed to the different projectors.

It’s a little like Google Maps, except with time, and showing the Universe


Live shows are another type of content. They are created and rendered on the spot, at the moment you present them. For example, we can show the sky as the visitors would see it now, outside. Tomorrow the Moon will change its position a little, and the Sun will set a bit later as we head towards spring, so we can adjust for these changes every day. This is a native functionality of Digistar, which is the planetarium system created by E&S. It’s a little like Google Maps, except with time, and showing the Universe.

Q: What’s the day-to-day work like in a planetarium?

A: It’s great! I love having some freedom in making design decisions and seeing those decisions realised. It’s exciting to see something you have planned and worked on for such a long time coming into reality, and to know that you are a big part of it.

Q: What has been the biggest challenge so far?

A: We’ve faced so many challenges. One memorable moment was when we were trying to test the software, but nothing happened. Nothing turned on, and we just saw a black sky above us. Of course, we panicked — but it turned out that we had left the dust caps on the projectors! So luckily, that didn’t turn out to be too challenging to fix. Even specialists make mistakes!

An actual challenge was to raise awareness about our operational requirements. For example, we had to clearly communicate to the architects that we need a low horizon, room for equipment, extra sockets, space in the server room, and so on. Essentially, we were concerned about the practical side of running a planetarium with limited manpower and how that would be balanced with the architectural priorities of design and aesthetics.

Then there’s the pressure because the software is absolutely fundamental to the working of the planetarium. One of the most difficult things has been getting the two planetarium systems to work together in a unified way. We need the added computational power of the second system to realise our operational goals.

Of course, another challenge is that funding has been a limiting factor in some ways. Any project is easier when you have boundless amounts of money, but that’s not the reality here — especially since the ESO Supernova will be a free, open-source visitor centre.

Q: Another exciting part of the ESO Supernova project is the Data2Dome system. Tell us more about that.

A: Up until now, planetariums have struggled to present really up-to-date content. First of all the content — such as new films, video clips or images — has to be found on the internet, then downloaded, then uploaded to the planetarium system. A script then has to be written to present alongside the content. This means it can take weeks for new research findings from around the world to reach planetariums’ audiences. Other mediums are way faster, like the internet, TV, and newspapers. So there was a problem: a planetarium is meant to be the competence centre of astronomical knowledge in a community, but it was lagging behind.

We wanted to streamline the process of bringing research from astronomers to audiences around the world. ESO’s outreach department collaborated with E&S and the International Planetarium Society to come up with a technical standard: Data2Dome.

Essentially, this helps scientific organisations publish their content in such a way that it enables planetarium vendors to download the content directly into their software. Manually shuffling and downloading data is bypassed. NASA, ESA, ESO and many others can directly stream their content into planetariums worldwide. It’s a free and open standard, first implemented by E&S. In particular, it’s great for smaller planetariums that may not have the time to continuously create new content.

People are already using this software around the world — Data2Dome is streaming content to planetariums as we speak.

Q: What are you looking forward to most once the ESO Supernova opens?

A: It will be great to have the planetarium fully working and engaging with the audience. I feel the planetarium is my brainchild, so seeing it finally come to life will be amazing.

Planetariums hold a certain fascination that has never left me. I still get goosebumps

Q: You’ve been working in planetariums for so many years — do you still feel excited when a show begins?

A: Of course. This space holds a certain fascination that has never left me. I still get goosebumps. Emotion is a key part of the planetarium experience: shows are not just meant to teach you, but to touch you. When you think about it, the entire known Universe is stored in the computers downstairs at the ESO Supernova...so in a small dome on the edge of a city in Germany, we can leave Earth and travel to a different part of the Universe.

Numbers in this article

11 Max’s age when he began presenting planetarium shows
14 Diameter of the ESO Supernova planetarium dome (in metres)
25 Tilt of the planetarium dome (in degrees)
109 Planetarium seats in the ESO Supernova

Biography Max Rößner

Max Rößner is a PhD electrical engineer who has been working in the planetarium field since 1994. In addition to planetarium display systems, his research interests are in fibre optics and spaceflight engineering. At ESO, he is responsible for the integration of the projection and multimedia systems of ESO's upcoming planetarium. Furthermore, he was involved in the development of Data2Dome, a data dissemination system to broadcast up-to-date astronomical content to planetarium systems worldwide.

Send us your comments!
Subscribe to receive news from ESO in your language
Accelerated by CDN77
Terms & Conditions
Cookie Settings and Policy

Our use of Cookies

We use cookies that are essential for accessing our websites and using our services. We also use cookies to analyse, measure and improve our websites’ performance, to enable content sharing via social media and to display media content hosted on third-party platforms.

You can manage your cookie preferences and find out more by visiting 'Cookie Settings and Policy'.

ESO Cookies Policy


The European Organisation for Astronomical Research in the Southern Hemisphere (ESO) is the pre-eminent intergovernmental science and technology organisation in astronomy. It carries out an ambitious programme focused on the design, construction and operation of powerful ground-based observing facilities for astronomy.

This Cookies Policy is intended to provide clarity by outlining the cookies used on the ESO public websites, their functions, the options you have for controlling them, and the ways you can contact us for additional details.

What are cookies?

Cookies are small pieces of data stored on your device by websites you visit. They serve various purposes, such as remembering login credentials and preferences and enhance your browsing experience.

Categories of cookies we use

Essential cookies (always active): These cookies are strictly necessary for the proper functioning of our website. Without these cookies, the website cannot operate correctly, and certain services, such as logging in or accessing secure areas, may not be available; because they are essential for the website’s operation, they cannot be disabled.

Cookie ID/Name
Description/Purpose
Provider (1st party or 3rd party)
Browser session cookie or Stored cookie?
Duration
csrftoken
XSRF protection token. We use this cookie to protect against cross-site request forgery attacks.
1st party
Stored
1 year
user_privacy
Your privacy choices. We use this cookie to save your privacy preferences.
1st party
Stored
6 months
_grecaptcha
We use reCAPTCHA to protect our forms against spam and abuse. reCAPTCHA sets a necessary cookie when executed for the purpose of providing its risk analysis. We use www.recaptcha.net instead of www.google.com in order to avoid unnecessary cookies from Google.
3rd party
Stored
6 months

Functional Cookies: These cookies enhance your browsing experience by enabling additional features and personalization, such as remembering your preferences and settings. While not strictly necessary for the website to function, they improve usability and convenience; these cookies are only placed if you provide your consent.

Cookie ID/Name
Description/Purpose
Provider (1st party or 3rd party)
Browser session cookie or Stored cookie?
Duration
Settings
preferred_language
Language settings. We use this cookie to remember your preferred language settings.
1st party
Stored
1 year
ON | OFF
sessionid
ESO Shop. We use this cookie to store your session information on the ESO Shop. This is just an identifier which is used on the server in order to allow you to purchase items in our shop.
1st party
Stored
2 weeks
ON | OFF

Analytics cookies: These cookies collect information about how visitors interact with our website, such as which pages are visited most often and how users navigate the site. This data helps us improve website performance, optimize content, and enhance the user experience; these cookies are only placed if you provide your consent. We use the following analytics cookies.

Matomo Cookies:

This website uses Matomo (formerly Piwik), an open source software which enables the statistical analysis of website visits. Matomo uses cookies (text files) which are saved on your computer and which allow us to analyze how you use our website. The website user information generated by the cookies will only be saved on the servers of our IT Department. We use this information to analyze www.eso.org visits and to prepare reports on website activities. These data will not be disclosed to third parties.

On behalf of ESO, Matomo will use this information for the purpose of evaluating your use of the website, compiling reports on website activity and providing other services relating to website activity and internet usage.

ON | OFF

Matomo cookies settings:

Cookie ID/Name
Description/Purpose
Provider (1st party or 3rd party)
Browser session cookie or Stored cookie?
Duration
Settings
_pk_id
Stores a unique visitor ID.
1st party
Stored
13 months
_pk_ses
Session cookie temporarily stores data for the visit.
1st party
Stored
30 minutes
_pk_ref
Stores attribution information (the referrer that brought the visitor to the website).
1st party
Stored
6 months
_pk_testcookie
Temporary cookie to check if a visitor’s browser supports cookies (set in Internet Explorer only).
1st party
Stored
Temporary cookie that expires almost immediately after being set.

Additional Third-party cookies on ESO websites: some of our pages display content from external providers, e.g. YouTube.

Such third-party services are outside of ESO control and may, at any time, change their terms of service, use of cookies, etc.

YouTube: Some videos on the ESO website are embedded from ESO’s official YouTube channel. We have enabled YouTube’s privacy-enhanced mode, meaning that no cookies are set unless the user actively clicks on the video to play it. Additionally, in this mode, YouTube does not store any personally identifiable cookie data for embedded video playbacks. For more details, please refer to YouTube’s embedding videos information page.

Cookies can also be classified based on the following elements.

Regarding the domain, there are:

As for their duration, cookies can be:

How to manage cookies

Cookie settings: You can modify your cookie choices for the ESO webpages at any time by clicking on the link Cookie settings at the bottom of any page.

In your browser: If you wish to delete cookies or instruct your browser to delete or block cookies by default, please visit the help pages of your browser:

Please be aware that if you delete or decline cookies, certain functionalities of our website may be not be available and your browsing experience may be affected.

You can set most browsers to prevent any cookies being placed on your device, but you may then have to manually adjust some preferences every time you visit a site/page. And some services and functionalities may not work properly at all (e.g. profile logging-in, shop check out).

Updates to the ESO Cookies Policy

The ESO Cookies Policy may be subject to future updates, which will be made available on this page.

Additional information

For any queries related to cookies, please contact: pdprATesoDOTorg.

As ESO public webpages are managed by our Department of Communication, your questions will be dealt with the support of the said Department.