#include <StateMachine.h>
◆ StateMachine()
| StateMachine::StateMachine |
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◆ ~StateMachine()
| StateMachine::~StateMachine |
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virtual |
◆ addParallel()
| void StateMachine::addParallel |
( |
State * |
s | ) |
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◆ addSubstate()
| void StateMachine::addSubstate |
( |
State * |
s | ) |
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◆ getId()
| const std::string & StateMachine::getId |
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| ) |
const |
◆ getInitialTrans()
| std::list< Transition * > & StateMachine::getInitialTrans |
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◆ getParallel()
| std::list< State * > & StateMachine::getParallel |
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◆ getSubstates()
| std::list< State * > & StateMachine::getSubstates |
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◆ isEmpty()
| bool StateMachine::isEmpty |
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◆ reset()
| void StateMachine::reset |
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◆ setFinalState()
| void StateMachine::setFinalState |
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State * |
finalState | ) |
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◆ setId()
| void StateMachine::setId |
( |
const std::string & |
id | ) |
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◆ setInitialState()
| void StateMachine::setInitialState |
( |
State * |
initialState, |
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Action * |
a |
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) |
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◆ setParallel()
| void StateMachine::setParallel |
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std::list< State * > & |
parallel | ) |
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◆ setSubstates()
| void StateMachine::setSubstates |
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std::list< State * > & |
substates | ) |
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The documentation for this class was generated from the following files: