#include <State.h>
◆ StateType
| Enumerator |
|---|
| Atomic | |
| Compound | |
| Parallel | |
| History | |
◆ State()
| State::State |
( |
const std::string & |
id, |
|
|
const StateType |
type |
|
) |
| |
◆ ~State()
◆ addActivity()
| void State::addActivity |
( |
Activity * |
activity | ) |
|
◆ addEntryAction()
| void State::addEntryAction |
( |
Action * |
a | ) |
|
◆ addExitAction()
| void State::addExitAction |
( |
Action * |
a | ) |
|
◆ addSubstate()
| void State::addSubstate |
( |
State * |
s | ) |
|
◆ addTransition() [1/2]
◆ addTransition() [2/2]
| void State::addTransition |
( |
std::list< State * > & |
targets, |
|
|
const Event & |
event, |
|
|
Action * |
condition, |
|
|
Action * |
action |
|
) |
| |
◆ cancelActivities()
| void State::cancelActivities |
( |
Context * |
c | ) |
|
◆ delInitialTrans()
| void State::delInitialTrans |
( |
| ) |
|
◆ delSubstates()
| void State::delSubstates |
( |
| ) |
|
◆ delTransitions()
| void State::delTransitions |
( |
| ) |
|
◆ getActivities()
| std::list< Activity * > & State::getActivities |
( |
| ) |
|
◆ getEntryActions()
◆ getExitActions()
◆ getHistory()
◆ getId()
| std::string State::getId |
( |
| ) |
const |
◆ getInitialState()
| State * State::getInitialState |
( |
| ) |
|
◆ getInitialTrans()
| std::list< Transition * > & State::getInitialTrans |
( |
| ) |
|
◆ getParent()
| State * State::getParent |
( |
| ) |
|
◆ getSubstates()
| std::list< State * > & State::getSubstates |
( |
| ) |
|
◆ getTransitions()
| std::list< Transition * > & State::getTransitions |
( |
| ) |
|
◆ getType()
◆ isAtomic()
◆ isCompound()
| bool State::isCompound |
( |
| ) |
|
◆ isFinal()
◆ isHistory()
| bool State::isHistory |
( |
| ) |
|
◆ isInitial()
| bool State::isInitial |
( |
| ) |
|
◆ isParallel()
| bool State::isParallel |
( |
| ) |
|
◆ setActivities()
| void State::setActivities |
( |
std::list< Activity * > & |
activities | ) |
|
◆ setFinalState()
| void State::setFinalState |
( |
State * |
finalState | ) |
|
◆ setHistory()
◆ setId()
| void State::setId |
( |
const std::string & |
id | ) |
|
◆ setInitialState()
| void State::setInitialState |
( |
State * |
initialState, |
|
|
Action * |
a |
|
) |
| |
◆ setIsFinal()
| void State::setIsFinal |
( |
const bool |
isFinal | ) |
|
◆ setIsInitial()
| void State::setIsInitial |
( |
const bool |
isInitial | ) |
|
◆ setParent()
| void State::setParent |
( |
State * |
parent | ) |
|
◆ setSubstates()
| void State::setSubstates |
( |
std::list< State * > & |
substates | ) |
|
◆ setTransitions()
| void State::setTransitions |
( |
std::list< Transition * > & |
transitions | ) |
|
◆ startActivities()
| void State::startActivities |
( |
Context * |
c | ) |
|
The documentation for this class was generated from the following files: