UML and Patterns
A good software design must be realistics, adaptable, simple and
efficent.
To achieve this purpose, design patterns can be used.
Design patterns are standard ways to solve common design
problems. They make sure that your code is easier to maintain and
understand.
Patterns are usually classified according either to the Gang of Four
book (click here) or according to the application domain.
Click here
for a summary table on Patterns.
A map showing the relationship between the various design patterns can be found here.
An excellent, exhaustive reference on patterns is the one by Douglas
Schmidt, to be found
here,
or also Vince Huston's page.
Object-oriented Software design (OOD) and analysis (OOA) comply today
with industry standards mentioned in principles.
UML Summary Diagrams:
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Association, generalization, multiplicity |
Class, Activity Diagrams |
Package, Sequence, Deployment, Collaboration Diagrams |
Use Cases, State Diagrams |