rad
2.0.0
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#include <StateCompound.h>
Public Member Functions | |
StateCompound (const std::string &id) | |
virtual | ~StateCompound () |
StateCompound (const std::string &id) | |
virtual | ~StateCompound () |
StateCompound (const std::string &id) | |
virtual | ~StateCompound () |
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State (const std::string &id, const StateType type) | |
virtual | ~State () |
std::string | getId () const |
StateType | getType () const |
State * | getParent () |
StateHistory * | getHistory () |
ExecutableContent * | getEntryActions () |
ExecutableContent * | getExitActions () |
std::list< Transition * > & | getInitialTrans () |
State * | getInitialState () |
std::list< State * > & | getSubstates () |
std::list< Transition * > & | getTransitions () |
std::list< Activity * > & | getActivities () |
void | setId (const std::string &id) |
void | setParent (State *parent) |
void | setIsInitial (const bool isInitial) |
void | setIsFinal (const bool isFinal) |
void | setHistory (StateHistory *h) |
void | setInitialState (State *initialState, Action *a) |
void | setFinalState (State *finalState) |
void | setSubstates (std::list< State * > &substates) |
void | setTransitions (std::list< Transition * > &transitions) |
void | setActivities (std::list< Activity * > &activities) |
bool | isInitial () |
bool | isFinal () |
bool | isCompound () |
bool | isParallel () |
bool | isAtomic () |
bool | isHistory () |
void | startActivities () |
void | cancelActivities () |
void | addEntryAction (Action *) |
void | addExitAction (Action *) |
void | addSubstate (State *) |
void | addTransition (std::list< State * > &targets, const Event &event, Action *condition, Action *action) |
void | addTransition (State *target, const Event &event, Action *condition, Action *action) |
void | addActivity (Activity *activity) |
void | delTransitions () |
void | delInitialTrans () |
void | delSubstates () |
State (const std::string &id, const StateType type) | |
virtual | ~State () |
std::string | getId () const |
StateType | getType () const |
State * | getParent () |
StateHistory * | getHistory () |
ExecutableContent * | getEntryActions () |
ExecutableContent * | getExitActions () |
std::list< Transition * > & | getInitialTrans () |
State * | getInitialState () |
std::list< State * > & | getSubstates () |
std::list< Transition * > & | getTransitions () |
std::list< Activity * > & | getActivities () |
void | setId (const std::string &id) |
void | setParent (State *parent) |
void | setIsInitial (const bool isInitial) |
void | setIsFinal (const bool isFinal) |
void | setHistory (StateHistory *h) |
void | setInitialState (State *initialState, Action *a) |
void | setFinalState (State *finalState) |
void | setSubstates (std::list< State * > &substates) |
void | setTransitions (std::list< Transition * > &transitions) |
void | setActivities (std::list< Activity * > &activities) |
bool | isInitial () |
bool | isFinal () |
bool | isCompound () |
bool | isParallel () |
bool | isAtomic () |
bool | isHistory () |
void | startActivities () |
void | cancelActivities () |
void | addEntryAction (Action *) |
void | addExitAction (Action *) |
void | addSubstate (State *) |
void | addTransition (std::list< State * > &targets, const Event &event, Action *condition, Action *action) |
void | addTransition (State *target, const Event &event, Action *condition, Action *action) |
void | addActivity (Activity *activity) |
void | delTransitions () |
void | delInitialTrans () |
void | delSubstates () |
State (const std::string &id, const StateType type) | |
virtual | ~State () |
std::string | getId () const |
StateType | getType () const |
State * | getParent () |
StateHistory * | getHistory () |
ExecutableContent * | getEntryActions () |
ExecutableContent * | getExitActions () |
std::list< Transition * > & | getInitialTrans () |
State * | getInitialState () |
std::list< State * > & | getSubstates () |
std::list< Transition * > & | getTransitions () |
std::list< Activity * > & | getActivities () |
void | setId (const std::string &id) |
void | setParent (State *parent) |
void | setIsInitial (const bool isInitial) |
void | setIsFinal (const bool isFinal) |
void | setHistory (StateHistory *h) |
void | setInitialState (State *initialState, Action *a) |
void | setFinalState (State *finalState) |
void | setSubstates (std::list< State * > &substates) |
void | setTransitions (std::list< Transition * > &transitions) |
void | setActivities (std::list< Activity * > &activities) |
bool | isInitial () |
bool | isFinal () |
bool | isCompound () |
bool | isParallel () |
bool | isAtomic () |
bool | isHistory () |
void | startActivities () |
void | cancelActivities () |
void | addEntryAction (Action *) |
void | addExitAction (Action *) |
void | addSubstate (State *) |
void | addTransition (std::list< State * > &targets, const Event &event, Action *condition, Action *action) |
void | addTransition (State *target, const Event &event, Action *condition, Action *action) |
void | addActivity (Activity *activity) |
void | delTransitions () |
void | delInitialTrans () |
void | delSubstates () |
Additional Inherited Members | |
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enum | StateType { Atomic = 0, Compound, Parallel, History, Atomic = 0, Compound, Parallel, History, Atomic = 0, Compound, Parallel, History } |
enum | StateType { Atomic = 0, Compound, Parallel, History, Atomic = 0, Compound, Parallel, History, Atomic = 0, Compound, Parallel, History } |
enum | StateType { Atomic = 0, Compound, Parallel, History, Atomic = 0, Compound, Parallel, History, Atomic = 0, Compound, Parallel, History } |
StateCompound::StateCompound | ( | const std::string & | id | ) |
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scxml4cpp::StateCompound::StateCompound | ( | const std::string & | id | ) |
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scxml4cpp::StateCompound::StateCompound | ( | const std::string & | id | ) |
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