Classes | |
class | AlarmCounter |
class | AlarmsContainer |
class | AlarmsReductionContainer |
class | AlarmTable |
class | AlarmTableEntry |
class | AlarmTableModel |
class | SearchEngine |
Enumerations | |
enum | AlarmGUIType { PRIORITY_0 = (Color.white,Color.red,"Priority 0","flag_red.png"), PRIORITY_1 = (Color.black, new Color(255,165,31),"Priority 1","flag_orange.png"), PRIORITY_2 = (Color.black,Color.yellow,"Priority 2","flag_light_yellow.png"), PRIORITY_3 = (Color.black,new Color(255,255,198),"Priority 3","flag_yellow.png"), INACTIVE = (Color.black,new Color(188,255,188),"Inactive","flag_green.png") } |
The type of each alarm as relevant for the GUI.
In this context the type is given by its priority and its state.
The enum contains additional fields for each alarm type. These fields are related to the representation of the alarm in the GUI.
Each type has a unique ID.