Continuous Draft, short introduction ------------------------------------ Before you play your first challenge ------------------------------------ Buy three new (unopened) 15 card boosters of any mix of expansions. Do not use boosters of the "base set" as they contain basic land. Open the boosters, look at the cards. Pick one card which you will not play with. You get to keep that card so take it away immediately and put it somewhere else (into your general card collection). The remaining 44 cards are now your CoD deck. However, those are not "your cards", they belong to the tournament players at large. You have simply borrowed them for a while, but you should NOT mix them with your private collection. Setting up a Challenge ---------------------- Look at the list of CoD players (CoD web page), challenge one of the players. You both bring your 44 CoD cards. First count your 44 cards (to make sure there are 44), offer your opponent to look at your cards, take the 44 cards offered to you by your opponent, count them (to make sure there are 44). Look through the cards, try to make a mental note of powerful cards, possible good combos (including your own 44 cards), and strong colours. Drafting -------- Take all 88 cards. Shuffle them well. Roll a die. The winner of the die roll decides who should draft the first card (call that player draft-A). The other player (draft-B) then gets to decide who starts playing the first duel. Take the top 4 cards of the stack, place them face up on the table. Draft-A picks a cards, draft-B picks 2 cards, draft-A gets the last card. Take the next 4 cards and place them face up on the table. Draft-B picks a cards, draft-A picks 2 cards, etc. until there are no cards left in the stack. Building your deck ------------------ Out of the 44 cards you now have you must build a deck of 40 cards or more. For this you are allowed to add any number of your own choice of basic lands (Forests, Mountains, Swamps, Islands, Plains). The smaller the deck, the less chance for a bad draw, so it is advisable to make the deck as small as possible (40-41 cards mostly). Try to get your best creatures and your best creature removal into the deck. Then add cheaper (less powerful) creatures to cover you while getting the real army in place, and other stuff that you may find useful (or fun) in your deck. Try to limit yourself to few colours. Two colours is best, but this is not often possible. Two colours + a "splash" is the most common, three even colours is harder, but sometimes necessary. Add land as needed. The number of lands in a 40 card CoD would typically be in the range 16-19. The exact number to be put in there depends un how expensive your spells are, how many colours you play, how many extra mana sources you have in your deck. Until you have gotten used to evaluate this I'd suggest to go for 17-18 lands in 40 cards. Playing ------- Play normally, best of three. You may sideboard after each duel. All of the rest of your 44 cards (and additional basic lands) are your sideboard. You should always tell the opponent how many cards you sideboarded. After ----- When you are done playing then agree who reports the result. The count your 44 cards again to make sure they are still there. If they are not all there then it is typically some creature enchantment that has gone into the wrong deck. Recover it before it is too late. The pack your 44 cards into a special sleve, pack, or box. Outside it should be written in big letters: "CoD deck" or similar. Those cards should not be mixed with other cards. For additional detail, please read the rest of the CoD page.