Palle's beginners guide to "Deck Construction for ABC Common" inspired me to share also my point of view on how to assemble a good deck with you. First of all, my general approach towards a new deck is rather similar to the one described by Palle, maybe with some little differences here and there. The tool: --------- One of the most important points is probably the absence of pen and paper and the use of a dedicated and free available software tool called magic workstation (http://www.magicworkstation.com). This database program allows to do all sorts of useful things, like sorting cards for a number of parameters, maintaining a deck- and sideboard list, calculating all number of statistics (mana base, mana curve, etc) and even allows to test the deck in the virtual world. (but of course, you can also do all this with pen and paper.) How to start: ------------- Everything starts with a theme (e.g. the Bogert black/white) or a certain combination of cards (e.g. Pestilence + Circle of Protection Black). Something more easy for the beginning could also be a tribe deck. (e.g., elves, zombies, clerics, soldiers, birds, wizards, spirits). After having defined the general theme (and probably colours) of the deck, it will be time to look at the mana base. With mana base I mean here the number of lands and mana-producing non-land cards which you can possibly include. According to our rules each deck must have 14 basic lands (swamp, island, plains, mountains, forest). Up to two additional basic lands can be included if one renounces to cards starting with either 'X' or 'Q'. In most cases (except green) you will normally end up playing without 'X' or 'Q' and with a 16 land mana base. This is still short by (at least) one mana producing card (for most decks). Thus, it is now time to search for all possible mana producers in the colours of interest and to include them (for the moment) in your virtual deck list. Don't worry, we can remove them later or shift them in the side board, but for now this will give a nice overview of the available mana producers. The 'other' 21 or so cards: --------------------------- Let's continue with the idea of a tribal deck and try our best with zombies. As you can imagine this will push us heavily (if not entirely) into the colour black. Now we select all zombies using the database of magic workstation and included them for the moment in our decklist. This will certainly give us much more cards then we are allowed to play and leave some letters free ('J' for instance). But let's not worry about that right now. The next step can be to pass through the selected cards and eliminate the useless zombies and select the best suitable ones whenever a letter appears more than once. Now it's time for the support spells (e.g. removals, enchantments, maybe artifacts). Select all black non-creature spells and pass through them one by one. Push all interesting ones into your virtual decklist. Do the same with artifacts and a cards from a possible support colour. You will end up with a decklist of maybe 50 cards and the next step is to pass through all of them letter by letter and select the right number of removals, creatures etc. Magic Workstation is helpful as it counts lands, creatures and non-creatures spells for you. If everything works fine, you should end up with your 40 card deck now, ready to test against other decks. Additional Tips and Tricks: --------------------------- Although it is always difficult to rank a certain card before another one, there are some guidelines which are helpful: i) cards with two or more effects are usually very good. Let's take e.g. the black-green Instant 'Consume Strenght'. This spells gives one target +2/+2 (very often one of your creatures) and another target creature -2/-2 (probably on of your opponents). In most cases this will give you a so-called 2-for-1 situation, where you can handle two creatures of your opponent with one spell. ii) be prepared for your opponents deck. In our ABC Common environment each player is allowed to have a 15 card sideboard. After the first game cards can be swapped between the main deck and the sideboard on letter-by-letter basis. If you play black removal spells, which typically write "Destroy target non-black creature...", it will always good to have some exchange cards in your sideboard (in case that your oppoenent play heavily black as well).