#include <vector>
#include <ace/OS.h>
#include <Functor_String.h>
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Defines | |
#define | ACS_HAS_TAO |
#define | CDB_HAS_ANY |
#define | ACS_HAS_DLL |
#define | ACS_DLL_EXPORT ACE_Proper_Export_Flag |
#define | ACS_DLL_IMPORT ACE_Proper_Import_Flag |
#define | ACS_DLL_UNMANGLED_EXPORT extern "C" ACS_DLL_EXPORT |
#define | USING_NAMESPACES |
#define | NAMESPACE_BEGIN(ns) namespace ns { |
#define | NAMESPACE_END(ns) } |
#define | NAMESPACE_USE(ns) using namespace ns; |
#define | NAMESPACE_DIR(ns, code) ns##::##code |
#define | ACS_NEW_RETURN(POINTER, CONSTRUCTOR, RET_VAL) ACE_NEW_RETURN(POINTER,CONSTRUCTOR,RET_VAL) |
#define | ACS_NEW(POINTER, CONSTRUCTOR) ACE_NEW(POINTER,CONSTRUCTOR) |
Typedefs | |
typedef std::vector< ACE_CString > | ACE_CString_Vector |
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Some sort of export flag. |
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Some sort of export flag. |
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Some sort of export flag. |
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Means ACS uses shared libraries. |
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Means ACS uses TAO. |
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DESCRIPTION: Allocate memory on the heap. Same as ACS_NEW_RETURN, but doesn't return a specific value from the current function. Use this in functions returning void, and ACS_NEW_RETURN in all other functions. SEE ALSO: ACE_NEW |
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DESCRIPTION: Allocate memory on the heap. Allocate memory on the heap using constructor CONSTRUCTOR and point POINTER to it. In case of a failure, set *errno* to *ENOMEM* and return from the current function with RET_VAL. NOTE: Do not use this macro when using placement *new*; rather use ACE_NEW_RETURN. Placement *new* allows you to to preallocate memory, and at a later time instantiate an object into that memory. Of course, you can instantiate objects in that same memory more than once, thereby reducing the number of memory allocations. EXAMPLE: MyClass* AttemptToAllocate() { MyClass *my_object; ACS_NEW_RETURN(my_object, MyClass(), 0); return my_object; } |
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Means ???. |
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Defines we can use namespaces. NOTE:
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Vector of ACE_CString |